- Indiana Jones and the Great Circle Atonements involves rescuing Gina, infiltrating the Ziggurat, and a boss battle with Voss.
- Collectibles like Adventure Notes and Ancient Relics are crucial for unlocking post-game content.
- The Secret Vault puzzle requires all 50 Ancient Relics, with the final one found post-game.
- Mastering the Voss boss fight requires precise blocking and dodging.
- Post-game allows revisiting areas to find missed collectibles and solve the Secret Vault.
Chapter Overview: Atonements in Indiana Jones and the Great Circle
The "Atonements" chapter in Indiana Jones and the Great Circle is a pivotal point in Indy's adventure. With Gina captured by Voss, you'll travel to Iraq, where Nazis are excavating the Ziggurat of Ur. Your mission is to infiltrate the Nazi camp, rescue Gina, prevent Voss from claiming the final stone of the Great Circle, and ultimately confront him. This section will guide you through the initial objectives and highlight key elements to prepare for.
Video Highlights:
- Detailed walkthrough of the "Atonements" chapter on Very Hard difficulty.
- Strategies for navigating the Nazi camp and Ziggurat.
- Full boss fight against Emmerich Voss.
Even with a diversion, the Nazi camp is heavily guarded. Prioritize stealth to conserve resources and avoid unnecessary firefights, especially on higher difficulties.
Collectibles in Atonements
This chapter is rich with collectibles, including Adventure Notes, Adventure Books, and Ancient Relics. Keeping an eye out for these is essential for unlocking the full story and post-game content.
| Collectible Type | In-Chapter Count | Post-Game Count | Total |
|---|---|---|---|
| Adventure Notes | 12 | 2 | 14 |
| Adventure Books | 1 | 0 | 1 |
| Ancient Relics | 0 | 1 | 1 |
Some collectibles, particularly the final Ancient Relic and Adventure Notes, can only be obtained during the post-game exploration of the Ziggurat and surrounding areas. Don't stress if you can't find all 50 Ancient Relics during your first playthrough.
Rescue Gina: Infiltrating the Nazi Camp
Your first objective in the "Atonements" chapter is to infiltrate the Nazi excavation site and rescue Gina. Locus will create a diversion, but you'll still face numerous guards. There are multiple approaches to navigate the camp.
Initial Reconnaissance
Upon gaining control, immediately take a photo of the Excavation Office where Gina is held. This is an Adventure Note. Slide down from your vantage point.
Choose Your Entry Point
You have two main ways to enter the camp:
- Pipe Tunnel: To the right of the sealed gate, behind covered trucks, find a hatch leading to a pipe tunnel under the dog kennel tent. Here, you can find a Mersu Recipe Adventure Note. This path leads through a road with many patrolling guards.
- Scaffolding Pit (Recommended): To the left of the main entrance, locate a large pit with shaky scaffolding. Jump across quickly as platforms crumble. On the other side, find a small building containing an Excavation Camp Map and a pistol. This path offers better stealth opportunities.
Navigate the Camp Stealthily
After entering via the scaffolding pit, head west. You'll likely encounter a guard radioing for help; take him out quietly. Check his desk for a Censored Letter Adventure Note. Move past crumbling walls towards a barracks tent. Inside, you can bash open a locked armory for weapons. Outside, two off-duty guards by the showers can be stealthily neutralized. Check benches for Horror Tales #4.
Reach Gina's Location
North of the showers is a mess area with another guard. After dealing with him, approach the south side of the excavation office. Take out a patrolling guard and peek into the windows. You can call out to Gina from the far-left window, but you'll need another way in. The room outside Gina's cell has a lone guard, an Officer, and another guard at the front door. Use distractions or combat to clear the area.
Free Gina
Once the Officer is down, photograph the Ziggurat Model (Adventure Note) and find the Storage Room Key in the second room. Open Gina's door and untie her. She will insist on continuing the adventure with you.
Successfully rescuing Gina unlocks a new dynamic for the rest of the chapter, with her assisting in certain puzzles and combat scenarios.
Ascending the Ziggurat: Puzzles and Progression
With Gina by your side, your next goal is to reach the Ziggurat and uncover its secrets. This involves navigating more Nazi patrols and solving environmental puzzles.
Path to the Ziggurat
After escaping the office, you'll spot the Ziggurat in the distance, guarded by Nazis.
- Take a photo of the Ziggurat of Ur from the front area by sneaking along two tents to the east.
- Stick to the far left to bypass most guards. Wait for an armored Nazi to cross a bridge, then move behind armored vehicles to take out two guards facing away.
- Climb a ruined stair and jump to scaffolding. Boost Gina up so she can move a crane for you to follow.
- At the top, photograph the Nazi Digsite (Adventure Note).
- Two Nazis will exit a lift; you can avoid them or push them off the ledge.
- Before heading down, find Excavation Plans (Adventure Note) on a table near a lone guard at the corner of the site.
Ziggurat Interior
The Ziggurat's interior presents several mechanical puzzles.
| Task | Description | Key Item/Action |
|---|---|---|
| First Lift | Take the lift down with Gina, but it stops on a high platform. | Find Nineveh Document (Adventure Note) between lifts. |
| Powering Second Lift | The second lift is unpowered. | Sidle past the lift, cross a fallen ladder, zipline to a lower platform. |
| Creating a Bridge | Reach a dead end on lower platforms. | Use whip on a large wooden wall to create a bridge. |
| Activating Power | Climb a ladder on the far side. | Find a junction box next to a generator to power the lift. |
| Clearing Obstruction | The lift gets caught before reaching the bottom. | Exit lift using whip, swing to far side, drop below lift. |
| Final Descent | Yank out wooden beams blocking the lift's descent with your whip. | Gina sends the lift down; climb on to reach the ground floor. |
Once on the ground floor, find the Ziggurat Guide Adventure Book in the center of the room. This final book lists the locations of remaining collectibles.
The Secret Vault and Final Confrontation with Voss
Beneath the Ziggurat, you'll discover a monumental secret, leading to the final showdown with Emmerich Voss.
The Secret Vault
To the right of the Ziggurat's exit, a large tunnel leads to the Secret Vault.
- Photograph the Secret Vault (Adventure Note).
- This puzzle requires all 50 Ancient Relics. While you'll likely have 49 at this point, the final one is collected post-game.
- You can attempt the puzzle with 49 relics, but it's recommended to complete the game first to avoid potential bugs and ensure you get the "Shadows out of Time" achievement.
| Door Section | Required Relics |
|---|---|
| First Door | 11 |
| Second Door | 12 |
| Third Door | 13 |
| Fourth Door | 14 |
To solve the Ancient Relic puzzle, turning a relic left forms a box, while turning it right fills holes in all four directions until it hits a gap. This requires careful alignment.
Getting to the Tent and Noah's Ark
After uncovering the Ziggurat's secret, Indy plans to head to a tent at the edge of the excavation yard.
- Photograph the giant Noah's Ark (Adventure Note).
- The main road to the tent is heavily guarded.
- Sneak past guards by using the narrow path to the right, past a sitting guard you can knock out.
- Use boxes and rocks for cover, then use your whip to climb a ledge, bypassing the guarded gate.
- Take out the last guard inspecting trucks and find the Ark Analysis Note (Adventure Note) on a smashed crate near the entrance gate.
- Stock up on food for health and stamina before entering the tent.
Boss Battle: Emmerich Voss
Voss will catch you off-guard, leading to a hand-to-hand combat sequence.
Voss's Attack Patterns
- Chopping Attacks: Comes from either direction, varying speed. Block with one hand, punch with the other.
- Karate Kid Kick: Cannot be blocked. Dodge to his side during his forward lunge to counter.
- Grab Attack: Raises both hands before staggering. Quick, hard to dodge, but mash attack buttons to shake him off.
- Three-Hit Combo: Transitions from chops, ends with a powerful attack. If you can't block the first, dodge the final hit.
Combat Strategy
- No Weapons: You won't have your gun or whip; rely on fists.
- Block & Counter: Wait for chopping attacks, block, then land 3 rapid punches.
- Dodge & Punish: For kicks, dodge to his side and hit him while he recovers.
- Stamina Management: Allow stamina to recover between exchanges.
- Final Phase: You'll be tied to Voss over the Ark. Kick him away, block chops. Gina will intervene. Look up and grab her hand to escape, leaving Voss to his fate.
Winning the fight isn't strictly necessary as Gina will ultimately save you. Focus on surviving and following the contextual prompts.
Post-Game Secrets and Collectibles
After completing the main story of Indiana Jones and the Great Circle, the game places you back in front of the Secret Vault, allowing you to revisit any region to track down missed items.
Post-Game Collection Checklist:
- Collect the 50th Ancient Relic from Voss's tent.
- Find the Stone Research Note in the second room of Voss's tent.
- Solve the Secret Vault puzzle with all 50 Ancient Relics.
- Unlock the Great Circle Mural Adventure Note.
- Complete all Fieldwork Sidequests, Discoveries, and Mysteries.
Unlocking the Secret Vault
- 50th Ancient Relic: Return to the tent where Voss captured you. It's now accessible. The final Ancient Relic is on the main table through the newly opened tent door.
- Stone Research Note: In the second room of Voss's tent, find a note listing rock types of each stone.
- Secret Vault Puzzle: With all 50 Ancient Relics, solve the Secret Vault puzzle. This triggers a special cutscene, an interesting post-credits scene, and automatically adds The Great Circle Mural to your notes.
- For a detailed guide on solving the Secret Vault, refer to our comprehensive Guide to Unlocking the Ziggurat Secret Vault.
Revisiting areas post-game is the only way to achieve 100% completion and experience all narrative elements, including the true ending revealed by the Secret Vault.
FAQ
Q: What is the primary objective of the 'Atonements' chapter in Indiana Jones and the Great Circle?
The primary objective is to rescue Gina from the Nazi-occupied Ziggurat of Ur, prevent Voss from claiming the final stone of the Great Circle, and ultimately defeat Emmerich Voss in a boss battle.
Q: Do I need all 50 Ancient Relics to complete the game's main story?
No, you do not need all 50 Ancient Relics to complete the main story. The final Ancient Relic is only obtainable after beating the game, and the Secret Vault puzzle can be attempted with 49 relics, though it's recommended to solve it post-game with all 50.
Q: What happens if I miss some collectibles during the 'Atonements' chapter?
After completing the game, you can revisit any previous region, including the Ziggurat and its surrounding areas, to track down any missed Adventure Notes, Adventure Books, Ancient Relics, Fieldwork Sidequests, Discoveries, and Mysteries.
Q: What is the best strategy for the Emmerich Voss boss fight?
The Voss boss fight is hand-to-hand combat. Focus on blocking his chopping attacks to open opportunities for 3-hit punch counters. For his 'Karate Kid' kick, dodge to his side during the lunge and strike him while he recovers. Stamina management is key, and while you don't strictly need to 'win' the final phase, engaging effectively helps Gina set up your escape.